#arcade

Output Arcade

Output Arcade 2

Redesigning discovery, search, and navigation for a music production platform used by over 300,000 producers monthly.

Role
Senior Product Designer
Duration
7 Months
Platform
Desktop Native
Scope
End to End
Business Goal
Improve trial-to-paid conversion by getting producers to their first meaningful export inside the one-week trial window.


App Showcase — Scrolling
Drum Pad — Moon Boots
Your Stuff — Favorite Kits
Browse by Categories — Lines
Drum Pad — Moon Boots
Your Stuff — Favorite Kits
Browse by Categories — Lines

Follow The Money 

Arcade launched strong. But paid subscriptions started tapering and pricing promotions weren't moving them — that pointed to a product problem. Average time from first login to first meaningful export was 2.2 weeks. The trial window was one week. Producers were churning before they ever had a reason to stay.

23:1 Browse-to-save ratio

For every 23 samples a producer opened, they saved one. Users were exploring constantly, but almost nothing was landing.

40% Drop off

On new kits not featured on the homepage.

63% Search abandonment rate

Nearly two-thirds of all searches ended without engaging a single result — a direct signal that results weren't trustworthy.

2.2wk Time from login to first export

Average time to reach a first meaningful action. For a 1-week trial, that's too slow to convert.

We believe that by improving our content discovery, trial users will reach their first meaningful moment faster — and a producer who finds sounds they love will pay to keep finding more.

How might we help users quickly discover and explore new music samples that aligns with their taste, especially as we release new lines each week?

The Obvious Answer

Bringing Content Closer

Before committing to a full taxonomy rebuild, I tested the lighter lift: consolidating search
and browsing into a single unified view.

The hypothesis — producers were abandoning searches because results were scattered.
The metric didn't move. The problem wasn't visibility. Producers were finding results.
They just weren't trustworthy enough to act on.

A cleaner UI can't fix inconsistent metadata — and a failed experiment is easier to pitch than a hypothesis.
Option 1 gave us the evidence to make the infrastructure case internally.

Option 1 — Consolidated search UI

What We Found

It wasn't the UI causing Attrition  

The tagging system had been built manually and inconsistently over years — "percussion" and "percussive" were different buckets, returning different results. Individual tags were surfacing a few hundred results from a library of thousands. The content existed. The system had splintered it.

Fixing the taxonomy wasn't one of the solutions — it was the prerequisite.

A producer who can't trust the data doesn't find sounds. A producer who doesn't find sounds doesn't export. A producer who doesn't export doesn't convert.

Container

I organized the redesign around three place where the content surfaced — the only places that could actually move the conversion needle: 

Content Organization

Get Users Closer To Music

Simplify the IA so the structure matches how producers actually move. Getting artists closer to the music.

Search

Fix The Foundation First

Standardize the entire content library. Without this, search is unreliable and discovery can't personalize. Everything else depends on it.

Homefeed

Content Discovery Powered By Data

With structured metadata in place, make the home feed adaptive — algorithmic recommendations that actually work because the tags are now trustworthy.

Navigation

Closer To The Music

In 1.0, a persistent sidebar meant every session started with producers orienting to the interface before they could think about music. Confusing navigation also drove avoidable support tickets.
We replaced it with three sections: Play, Browse, Your Stuff. Simple enough to internalize on first use. We also unified the kit player and browser — previously two separate views — into one.

navsolve
01

Play, Browse, and Your Stuff

Three clear sections replacing a sidebar-driven structure. Simple enough to internalize on first use.

02

Removed Sidebar

Eliminated the persistent sidebar that required producers to orient before they could create. This also cut discovery-related support tickets significantly.

03

Unified the Kit Player and Browser

Previously two separate views — merged into one continuous experience. Less context switching between exploring and playing.

dd

Search

Organizing Chaos

Search was the heaviest lift and the right place to start. A producer who trusts search is a producer willing to pay — and with clean tags underneath, the home feed could finally personalize.

 

Search
01

Global Search, Available Everywhere

We introduced a unified global search that works across the entire library — from kits and lines to individual samples. Users can now search from any screen, including within their personal libraries and Output's full catalog.

globalsearch
02

Rebuilding The Taxonomy

We analyzed existing metadata patterns and mapped them to genre, mood, instrument, BPM, key. Every piece of content in the library was re-tagged against these similarities. The same instrument now had one name. The entire catalog finally spoke the same language.
Getting this approved required a reframe: not a cleanup task — product infrastructure. The tagging system would power search, discovery, and future personalization. Without it, none of those things scale.

filters
03

Results That Reduce Steps

In 1.0, search returned kits — so producers still had to navigate inside a kit to reach individual samples. We redesigned results to surface samples directly. Combined with accurate tagging, this single change drove most of the search engagement lift.

sampledrag

Homefeed

Tailored Content Powered By Data


The 1.0 feed was fully static — every producer saw the same content regardless of what they'd played, saved, or searched for. With clean taxonomy in place, we could finally fix that..

Arcade
01

Unified View

Merged Feed and Lines into a single Browse view, eliminating an unnecessary context-switch.

02

Multiple Entry Points

Previously, producers had to navigate into a full kit before previewing samples — two or three minutes before realizing it wasn't right. Structured tags let us add entry points by instrument, genre, mood, and BPM — however they were thinking that day.

Browse by
03

Hybrid Feed

Algorithmic recommendations layered with editorial curation. Fully algorithmic risked irrelevant content. Fully editorial wouldn't scale. The hybrid gave us relevance at scale with a quality check on top.

04

Weekly Kit Mix

A curated, auto-updating Weekly Kit Mix to re-engage lapsed users and encourage exploration. It adds a lightweight social element while surfacing trending content in a fresh and digestible format.

weekly kit mix

Prototyping & Empty States

Designing for the edge cases

Empty states

Skeleton screens keep the interface feeling alive during load. When search returns nothing, producers aren't dead-ended — they're redirected into a Browse by view with an Everything fallback. The session keeps moving.

empty states and skeleton loading

Prototyping

The Figma prototype served two purposes: user testing, and engineering reference. The interactions were complex enough that written specs were losing detail in translation. A live prototype gave engineers a ground truth to reference during build and QA.

CLICK TO PLAY ON FIGMA

2026-04-16-arcade-portfolio-flows-smooth

Components

Design system & Cross-platform

Arcade runs on web and as a plugin inside DAWs. UI constraints differ across surfaces — the mental model has to stay consistent. I built the design system in Figma with named components tied to variables, keeping taxonomy and discovery language consistent across both. Developers had a single source of truth.

Frame 23s

Impact

Results that validated the diagnosis

9:1 Browse to Save

Producers were finding music samples much quicker and tailored to them.

45% Search Engagement Increase

Search shifted from a last resort to a primary entry point — decreasing the numbers to only 18% abandonment.

1.2wk Time from Login to First Export

Users finding value faster, creating new songs quicker. Still outside of the trial window but a huge improvement.

32% Paid Subscription Increase

Users were finding the magic moment, which gave them clear value of the product.

Next Steps

What this unlocked 

In creative tools, momentum is the product. What looked like a navigation problem was a systems problem. Once we fixed the infrastructure, the surface improvements almost designed themselves.

01
The Problem

Search wasn't working

63% of searches ended without a single result clicked. 23 samples browsed for every one saved. Producers were leaving without finding anything worth keeping.

63% abandonment
02
Iteration 1

We tried the easy fix

Consolidated search into a single unified view. The hypothesis: producers couldn't find results because they were scattered. The metric didn't move.

metric didn't move
03
Root Cause

The data was broken

The problem wasn't visibility — it was the underlying taxonomy. "Percussion" and "percussive" were different buckets. We rebuilt the entire tagging system from scratch: genre, mood, instrument, BPM, key.

5 structured dimensions
04
What It Unlocked

Infrastructure, not just a fix

Clean metadata powered everything downstream — a home feed that personalizes, recommendations that adapt, content surfacing that doesn't require manual curation. One infrastructure decision compounded across the entire product.

28% conversion lift

Reflections

Surface problems often have infrastructure roots

The UI improvements were downstream of fixing the metadata. Doing UI work first would have been polished and ineffective.

Design has to sell infrastructure investment

Getting the content team to re-tag the library required reframing it as product infrastructure, not cleanup. Designers are often the advocates for invisible work that makes everything else possible.

A prototype is a communication tool, not just a test artifact

Building a Figma prototype as an engineering reference eliminated more implementation confusion than any amount of written documentation could have.

Research & Project Goals

Based on our user research methods of conducting 1:1 interviews with producers of our existing product and studio sit-ins. We discovered 3 distincted opportunities to streamline the creative process of music making and increase discoverability.